Poetix is actively in development. If you hit a bug, feel stuck, or have a feature idea, we'd love to hear from you at support@poetix.app.

Game stories don't need complicated tools

Poetix is built on one primitive - the beat. Write branching dialogue and plot alongside an AI co-writer that proposes changes, test every path instantly, and export straight to Unity.

From game devs, to game devs

Story graph canvas showing branching narrative pathsInteractive story player showing the Final Choice scene

One simple building block

No separate systems for dialogue trees, variables, and databases. Every moment in your story is a beat.

Agentic AI co-writer

Ask for a new branch or a rewrite. Review exactly what it wants to change before it touches your story.

Instant playtesting

Play from any beat, override variables, and try every path without leaving the editor.

Unity-ready export

Bring your structured story straight into Unity without rebuilding it by hand.

Meet the beat

One unit creates everything

Narrative tools became complicated - nested dialogue trees, separate systems for characters, items, and quests, all bolted together. Poetix doesn't need any of that.

Every story is made of moments. We call them beats. Dialogue, choices, conditions, and consequences all use the same simple mental model - so there's nothing extra to learn before you start writing.

Story canvas showing beats connected into branching narrative paths
AI Co-Writer panel proposing three new branching beats for review

AI in action

A co-writer that works on the story with you

Ask Poetix to add an alternate path, smooth out an awkward line, or resolve a dead end. It understands the surrounding story and proposes complete, connected beats - new branches, dialogue, and choices, ready to drop into your canvas.

Nothing changes your story until you say so. Every suggestion lands as a proposal you review and approve, beat by beat.

Instant testing

Test every path before your players do

Jump into any beat and experience the story as a player would - not by mentally tracing a graph. Start a test run from wherever you're working, override story variables to jump straight to the scenario you need, and try every choice.

Conditions and results are visible live as you play, so you can catch dead ends and broken logic before a reader ever does.

You can also publish it directly - readers play instantly in their browser, no app required.

In-editor debug player showing live story variables and choice conditions during a test run

Unity workflow

Continue straight in Unity

Move your structured story out of Poetix and into your game without rebuilding it by hand. Beats, choices, and variables carry over as-is, ready to wire up in Unity.

A simple built-in API

Read choices, variables, and beat data through a lightweight runtime API.

Ready-made dialogue UI

Drop in dialogue boxes and choice menus styled to fit your game, instead of building the UI from scratch.

Assets, brought along

Character images and other story assets import straight into your project alongside the narrative.

Built for game devs

Poetix is built for game dev teams writing non-linear stories - from solo indie devs to full studios. Plan and manage all your story elements in one place, then bring them into your game - and keep working in Poetix as the story evolves.

Also great for...

Visual novelsInteractive fictionCYOAsTraining simulationsEducational scenariosAnd more

None of these need Unity - publish part or all of your story and let anyone play it instantly in the browser, no app required.

From idea to playable story in four steps

01
01

Create your story's building blocks

Start by defining key moments in your narrative. Shape each scene from beats: compact moments of story progress.

02
02

Layer Choices & Consequences

End beats with player choices, then use variables, conditions, and results to create reactive paths.

03
03

Test & Iterate

Play through your story in the simulator, identify issues, and refine the experience.

04
04

Publish or Export

Publish a playable web version to share, or export straight to Unity.

The core tool is free.

Every plan gets the same editor, with no object limits or gated features. Paid plans get more AI credits and room for bigger teams - never more of the tool itself.

  • Full non-linear beat editor
  • Unlimited stories & scenes
  • No object or project limits
  • AI co-writer & Unity export
See full pricing

Frequently asked questions

Everything you need to know about Poetix

Is Poetix free, and what are the limits?

Yes - the full editor is free: unlimited stories and scenes, no object limits, up to 3 writers and unlimited readers per story, 50 AI co-writer credits a month, and Unity export. You can create a full story with the free plan. Paid plans are meant for more AI credits, bring your own OpenAI key, or bigger collaborating teams.

Do I need coding experience?

Not at all. Poetix uses a visual node-based editor - you create story beats and connect them on the canvas. Story variables and conditions let you add branching logic without writing code.

How does the Unity export work?

Export carries your beats, choices, and variables straight into your Unity game - no rebuilding by hand. It comes with a lightweight runtime API to read your story data, ready-made dialogue and choice UI, and your images import alongside it.

Do I own my stories and commercial rights?

Yes, fully. You retain full ownership of everything you create in Poetix, and you're free to use, publish, and commercially sell games or products built with it - no royalties owed to us. See our Terms of Service for details.

Can I collaborate with a team?

Yes. Invite collaborators to a story as writers or editors based on the access you want them to have. Free includes up to 3 writers per story, and Studio raises that to up to 25 collaborators across up to 5 stories.

Your story, playable in minutes

Start writing your game story today and see it playable in your first session.

Poetix - Non-Linear Story Editor for Game Narrative Design